MAYANK JOSHI

MAYANK JOSHI

MAYANK JOSHI

MAYANK JOSHI

FocusFlow TODO App Case Study

FocusFlow TODO App Case Study

FocusFlow TODO App Case Study

FocusFlow TODO App Case Study

1.

1.

1.

Project Overview

Project Overview

Project Overview

Role: UI Designer

Role: UI Designer

Project Type: Personal

Project Type: Personal

Tools: Figma, Adobe Photoshop

Tools: Figma, Adobe Photoshop

Goal: The goal of this project was to get comfortable with designing apps that balances accessibility over aesthetics.

Goal: The goal of this project was to get comfortable with designing apps that balances accessibility over aesthetics.

Outcome: This project helped me understand various problems that people might face while using the app and how to tackle them.

Outcome: This project helped me understand various problems that people might face while using the app and how to tackle them.

Market Research

2.

2.

2.

Problem

Problem

Context: There are lot of productivity apps on the market but a common theme I found while surfing these apps were that they weren't too user friendly.

Context: There are lot of productivity apps on the market but a common theme I found while surfing these apps were that they weren't too user friendly.

Market Research: Users (age 25-40) wanted a simple, distraction-free design

Market Research: Users (age 25-40) wanted a simple, distraction-free design

User Persona: The targeted audience for this app was people aged between 25-50 who are busy with their life and don't have enough time to themselves.

User Persona: The targeted audience for this app was people aged between 25-50 who are busy with their life and don't have enough time to themselves.

User Persona

3.

3.

3.

UI Design

UI Design

Color Choice: I wanted to go with a color palette that was comfortable on the eyes and welcoming as the app's main goal was to reduce the user's pile of stress. I went with purple as that's the color that appealed to the app's goals the most.

Color Choice: I wanted to go with a color palette that was comfortable on the eyes and welcoming as the app's main goal was to reduce the user's pile of stress. I went with purple as that's the color that appealed to the app's goals the most.

Style Guide

4.

4.

4.

Style Guides

Style Guides

To maintain consistency throughout the designs, it's important to maintain a decent style guide to improve accessibility and branding.

To maintain consistency throughout the designs, it's important to maintain a decent style guide to improve accessibility and branding.

5.

5.

5.

High Fidelity Designs

High Fidelity Designs

I don't usually do low fidelity designs or wireframes because I think that clients will get a better idea by looking at designs that their apps are going to use.

I don't usually do low fidelity designs or wireframes because I think that clients will get a better idea by looking at designs that their apps are going to use.

High Fidelity Designs

6.

6.

6.

Common Problems

Common Problems

Some of the problems I faced during doing this design mostly were related to design complexity. I wanted to make the design as clean as possible but also include the necessary information to make managing tasks easier.

Some of the problems I faced during doing this design mostly were related to design complexity. I wanted to make the design as clean as possible but also include the necessary information to make managing tasks easier.

Another issue was creating the task creation overlay, adding all inputs required without cluttering the overlay was hard but I found a middle ground.

Another issue was creating the task creation overlay, adding all inputs required without cluttering the overlay was hard but I found a middle ground.

7.

7.

7.

Final Design

Final Design

Final Result

8.

8.

8.

Takeaways

Takeaways

This design made me put more effort into researching the market more and design the UI keeping in mind the target audience. It also made me a lot more knowledgeable about color palettes and using the Android and iOS kits.

This design made me put more effort into researching the market more and design the UI keeping in mind the target audience. It also made me a lot more knowledgeable about color palettes and using the Android and iOS kits.

FocusFlow TODO App Case Study

1.

Project Overview

Role: UI Designer

Project Type: Personal

Tools: Figma, Adobe Photoshop

Goal: The goal of this project was to get comfortable with designing apps that balances accessibility over aesthetics.

Outcome: This project helped me understand various problems that people might face while using the app and how to tackle them.

Market Research

2.

Problem

Context: There are lot of productivity apps on the market but a common theme I found while surfing these apps were that they weren't too user friendly.

Market Research: Users (age 25-40) wanted a simple, distraction-free design

User Persona: The targeted audience for this app was people aged between 25-50 who are busy with their life and don't have enough time to themselves.

User Persona

UI Design

3.

Color Choice: I wanted to go with a color palette that was comfortable on the eyes and welcoming as the app's main goal was to reduce the user's pile of stress. I went with purple as that's the color that appealed to the app's goals the most.

Style Guide

Style Guides

4.

To maintain consistency throughout the designs, it's important to maintain a decent style guide to improve accessibility and branding.

High Fidelity Designs

5.

I don't usually do low fidelity designs or wireframes because I think that clients will get a better idea by looking at designs that their apps are going to use.

High Fidelity Designs

Common Problems

6.

Some of the problems I faced during doing this design mostly were related to design complexity. I wanted to make the design as clean as possible but also include the necessary information to make managing tasks easier.

Another issue was creating the task creation overlay, adding all inputs required without cluttering the overlay was hard but I found a middle ground.

Final Design

7.

Final Result

Takeaways

8.

This design made me put more effort into researching the market more and design the UI keeping in mind the target audience. It also made me a lot more knowledgeable about color palettes and using the Android and iOS kits.

MAYANK JOSHI

MAYANK JOSHI